Monday, 16 September 2013

Sound - Unit 38

Who does what?
Sound Recordist
Holds the boom pole.
Sound Mixer
Works in post production which takes place when filming is finshed.
Foley Artist
Someone who creates sound in a studio to mimic/represent sounds within a production.
Composer
Come up with and create music.
Sound Designer
Designs entire sound for a production, work with a composer.

What do we record?
Dialogue
Speech by individuals or groups.
Background (Ambient Sound) / Atmosphere
Animate and inanimate.
SFX (Sound Effects)
Foley, real world.

Sound for video.
Sync  
MUST be in sync to make sense.
Non-Sync
Doesn't have to be in sync to make sense.
Mix
Balanced sound.
Wildtrack
Recording of ambient sound.

Recording environment 
This is important because if you're inside, you have a lot more control over the sound whereas if you're outside it's harder to control the noise. You must have the right equipment for the right environment. you must have the right mic for whatever you're recording and it must be in the right position. Also use a muffler to block out unwanted sound. In a studio, you have perfect acoustics (where the sound bounces back off the walls), you much more sound control, you can make sound recordings like ADR (Additional Dialogue Recording) which can overlay other audio or to add a voice over.

Microphones
Shotgun - Directional, only picks up sound in front of it. The right position will shut out any unwanted sound.
Omni-directional Mic
Picks up sound from all around, wanted if you're recording a wild track.

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